Monday, May 31, 2010

The Blanket


In a time not too far ago, there was a girl named Jaxana. Jaxana was like most small girls except for one thing, Jaxana could not go anywhere without her blanket. One day, her father, Vaskor got fed up and tried to take her blanket away from her but, when he did, Jaxana cried and her father eventually gave in. A few days later, Jaxana forgot her blanket at home. She wailed at her daycare and the daycare people had to call Vaskor in the middle of a very important meeting to bring Jaxana her blanket. Vaskor was furious when he arrived at the daycare with Jaxana’s blanket. Out of his anger Vaskor threw her blanket in the sewer while the city workers were maintaining it. The blanket ran with the water out of sight. Jaxana was in a mixed state of deep melancholy and fury. Jaxana refused to talk to her father for days. Finally, Vaskor decided to retrieve the blanket. Sneaking out of his home in the middle of the night, Vaskor headed to the sewers. Lucky for Vaskor, the city workers forgot to close the manhole. Vaskor carefully climbed down the manhole and began his search for the blanket. He walked through the muddy floors of the sewer until he reached a steep fall that would bring sure death if one would fall its length. Vaskor hesitated for a moment but then remembered his daughter. Vaskor saw a rope tied to a tree, maybe from another man who didn’t make it. It didn’t matter why; all Vaskor knew was that he had to find the blanket that was so dear to his daughter. Then he saw it, the blanket was dangling half way the fall. Vaskor only had one chance. If he messed up he would be dead. He put the rope around his waist and leaped for the blanket. Vaskor got lucky and got the blanket in his first leap. Vaskor started climbing up to go home when his rope broke. Miraculously he managed to get up to the edge of the fall again. When Vaskor reached home he quickly rushed to clean up Jaxana’s blanket. By mistake Vaskor tripped over a metal bucket and Jaxana woke up. When she woke up she saw a muddy Vaskor holding the clean blanket. Vaskor was expecting a tantrum to be thrown at him by Jaxana but instead she hugged him. Jaxana realized how childish she had been in whining over a simple blanket and father and daughter made up.

Tuesday, May 25, 2010

Hope


Hope is the thing...


Hope is the thing with feathers
That perches in the soul,
And sings the tune without the words,
And never stops at all,

And sweetest in the gale is heard;
And sore must be the storm
That could abash the little bird
That kept so many warm.

I've heard it in the chillest land,
And on the strangest sea;
Yet, never, in extremity,
It asked a crumb of me.


- Emily Dickinson

[Piano] River Flows In You - Yiruma

This piece was played by fellow RS layer and talented RSMV maker ChaosJessLove.This piece always manages to de-stress me. I hope it is as magical for you as it is for me.

Tormented Demons Guide

 This guide belongs to Overvoltage, a retired RS player and Zybez. I do not own this guide nor have I written it. All credit goes to Overvolatge and Zybez.
 
 Tormented Demons
By: Overvoltage



Contents
  • 1.0 [ Introduction ]
  • 2.0 [ Requirements ]
  • 3.0 [ Equipment ]
  • 4.0 [ Familiars ]
  • 5.0 [ Methods ]
  • 6.0 [ Drops ]
  • 7.0 [ Frequently Asked Questions ]
  • 8.0 [ Credits ]


Special note: Everything in this guide is AFTER the 'nerf' update, the methods shown and spot locations work

1.0 [ Introduction ]
Hello once again guide seekers, I myself have recently finished While Guthix Sleeps JUST to fight these magnificent monsters, and there's too much hype about how 'strong' they are. In all honestly, it's not that they're hard to beat, it that nobody's mapped out how ... yet.

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They're found at the old Stone of Jas site after Lucien takes it, it's a multi combat zone, so don't just go charging in there.
If you've forgotten where that is, you'll need a sapphire lantern [it might be best to have two, in case you die], then visit the tears of guthix cave and call over a blue thingy with your lantern and choose 'into the cavern', from there head south and climb up the goomba head to the second floor, and enter the mouth of the one on top there, then head down the spirally path to the location shown above and continue on past the open door [unlocked during the quest].

Tormented demons are a reward from finishing While Guthix Sleeps. They are level 450, they can use all three sides of the combat triangle [Melee, Magic, and Range], and they have an attack that hits for both magic and range damage.

They don't have tolerance [they're always aggressive],

======================



2.0 [ Requirements ]
1.) Completed While Guthix Sleeps
2.) 43+ Prayer (80+ recommended)
3.) A range level you feel comfortable fighting a level 450 with
4.) 70+ attack, 75+ defense, 70+ range (although again 85-90+ is recommended)
5.) A Darklight (you'd have had to do shadow storm to start while guthix sleeps anyways...)
6.) A Sapphire lantern [two helps quite a bit in case you die]
7.) A Range and Melee attack [besides the Darklight]

======================


3.0 [ Equipment ]

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Helm: Helm of neitiznot > Armadyl Helm > God coif > God mitre
Neitiznot gives a prayer and strength bonus

Cape: Ava's accumulator > Skill cape (t)
[depends where you stand]

Ammy: Fury > Stole >Glory
Obvious, I hope

Weapon: Rune c'bow > Black salamander
Body: Karils top > Black d'hide top > Proselyte hauberk > Guthans top
Range attack + magic defense, both are important unless you're maging rather than ranging [not recommended]

Shield: Dragonfire[50] > Obby shield > > Spirit shield > Dragon sq
Reason should be obvious, best in the game

Legs: Karils > Black d'hide > Proselyte > Guthans chaps
Same as Torso

Gloves: RFD Barrows - I know you did the quest....
Requirement for WGS is RFD, so you must have them :)

Boots: Ranger boots > Snakeskin boots > Rogue boots
Range attack bonus on the first two, highest magic def for a boot on the rogue

Ring: Anything you want
I use a ring of wealth, because it might help with drops

you could bring Armadyl if you cared to, however it's not recommended as it lowers accuracy with melee, something you'll be using often and especially annoying when you're trying to bring down it's barrier.

Inventory: It depends a lot on your stats and gear
for me, I have a lowish prayer bonus (+8), but 99 prayer, so I bring 6 prayer pots usually
to go through 6 prayer pots + whatever I drink of super restore takes longer than the 57 minutes my first unicorn will be there with me, so I bring two of those also
for 'emergency' food, I use super restore and saradomin brews, as a single brew heals the same as about 3 shark, it has amazing potential, plus super restores restore prayer + summoning points as well: the ratio of use is 3 doses of sara brew to one of super restore
For weapons, I have an abyssal whip, a Darklight, and a Rune C'bow with diamond bolts (e), this is subject to change from person to person

======================


4.0 [ Familiars ]
The first time I went, I brought a Unicorn, and it worked out great for me, I usually had too much in my inventory because it would count for rather a lot of food, which is why I don't see why people with 88+ summoning take turtles/birds/yaks, they don't last very long as it is, and all they can do it hold stuff for you [most of the time food anyways, because when they run out, everything drops, so unless you're counting on a short trip, bring a healer]

Level 3-67 - probably not the place for you after all, bring a terrorbird with sharks or something and deal with having a short trip
68-78 - Bunyip is really the best of what you have
79-87 - Ice titan - lasts the longest, helps in combat, BRING SCROLLS, you're using it as a healer mostly
88-99 - Unicorn - Best healer for the area, doesn't do any combat damage and you're not poisoned ever, it's just there to heal

for a titan/unicorn, 200 scrolls will more than do it, but bring many pouches, as super restore potions restore summoning points, so you'll be able to stay down there through your prayer potions.

======================


5.0 [ Methods ]
Fighting these tormented demons is like fighting a mini-jad, but not really, as he prays and his max is 30.
They're similar as they switch off attacks systematically, and you need to be paying attention to what you're being attacked with - sound helps distinguishing magic from range, so keep your sound effects/area sounds on [it also lets you know when your demon spawned, as it sizzles with a fiery sound when they're close enough to lure]

This is multi-combat, meaning you don't want to fight more than one at a time, you'll need to be careful when you lure them [although they really stick to their boundaries well now]
my favorite spot is right at the front, although there are two other spots on the minimap that are perfect for use


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And one a little farther away more towards the back of the cavern.

To use my spot
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Start here behind the stalagmite, the demon you're attacking spawns exactly east of where you are, to lure him, turn on protect magic, walk one space north, wait until he targets you, then walk TWO spaces south, he gets stuck between the two bundles of rock

Now there are two places where you can stand, one is better if you have an Ava's accumulator, and the other is better for a skill cape (t)

Ava's spot:
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any bolts you shoot come back to you as they should, in the other spot, they all fall to the floor

Skill cape (t) spot:
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it doesn't matter where you stand, your bolts fall to the floor anyways, best that they're in one pile using this spot

They have FOUR methods of attack


1.) Melee (max damage 30)
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2.) Range (max damage 30)
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3.) Magic (max damage 30)
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4.) Combo [Magic+Range] (Max theoretical damage 60, however you're usually praying one of the two attack types already)
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Having your sounds on [not music] helps a lot in telling between the magic and range attacks
pray accordingly, the ONLY TIME THEY CAN SWITCH is when they switch overhead prayers, so when you see they switched overheads, click on your bow/whip and then open your prayer menu (f6) so you'll only have to take one of the new attacks. [also, if he uses his combo attack, his next attack type is melee, just a heads up]

So, I'm sure you're wondering why I told you to bring a darklight because it's rubbish in terms of strength, right?


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Otherwise their forcefield will spank you.
To bring down their forcefield, you need to land a successful hit on them with the darklight when they're praying range

the glitch to bringing down their shield with a non-darklight by switching weapons mid shot has been fixed as of 20-Jan-09


======================

6.0 [ Drops ]

"Why in the world would I want to fight these?"

Drop list:
1.) Coins (7-13k)
2.) Noted diamonds (4-5)
3.) Super defense potion (3) (3-5)
4.) Prayer potion (3) (2)
5.) Sharks (7-12)
6.) Seeds (8 different)
7.) Grimy herbs (dropped in 6's)
8.) Half keys
9.) Adamant Battleaxe
10.) Rune medium helm
11.) Rune sword
12.) Adamant bars (not noted) (3-5)
13.) Adamant ore (1-4)
14.) Fire talisman (4-5)
15.) Blood runes (13-20)
16.) Death runes ( 23-26)
17.) Law runes (18-24)
18.) Lava runes (20-34)
19.) Charms (3)
20.) Rune long sword
21.) Rune square shield
22.) Rune chainbody
23.) Rune two handed sword
24.) Rune mace
25.) Ruined dragon armor slice
26.) Ruined dragon armor shard
27.) Ruined dragon armor lump
28.) Dragon claws


Posted Image - sold, 65m
Posted Image - sold, 8m


======================


6.0 [ Frequently Asked Questions ]
Q: How many can you kill per trip?

A:
That depends on how many unicorns I bring, but usually 15-18 per unicorn, so 32-48 per trip

Q: How rare are dragon claws

A:
Rare, about 1 in 250 from what I've experienced and what I've heard

Q: How rare are dragon shards/lumps/slice?

A:
1 in 70-85

======================


7.0 [ Credits ]
You Reading this guide
Vegury he knows what he did ;)
Maxman drop table suggestion
57175560 Typo


Guide Copyright Notice:
All Guides are Copyright © Zybez Corporation, RuneScape Community and the original author, 2001-2006+; All Rights Reserved.

All guides submitted to Zybez or RuneScape Community become property of the Zybez Corporation. Use on any other website is PROHIBITED!
Guides can only be used on other sites with permission from Zybez Staff AND the author.

Guide to Meleeing Waterfiends

This guide is by Overvoltage, a retired runescape player. It is a very informative guide. This guide belongs to Overvoltage and Zybez:

Waterfiends
By: Overvoltage

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Contents
  • 1.0 [ Introduction ]
  • 2.0 [ Barbarian Training]
  • 3.0 [ Requirements ]
  • 4.0 [ Gear ]
  • 4.5 [Bunyips]
  • 5.0 [ Methods / Recommendations ]
  • 6.0 [ Drops ]
  • 7.0 [ FAQ ]
  • 8.0 [ Credits ]



1.0 [ Introduction ]
Waterfiends, not to be confused with Icefiends, are found in the Chaos tunnels and Barbarian training ground "minigame" under the Baxtorian falls

They are level 115 with 129 HP, they use range and magic attacks only (no melee) and are severely weak to Crush attacks.
They're also the number one dropper for Crimson charms, very useful for summoning, and are exploited for it.

They can be found after completion of the Barbarian training firemaking section.

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Image


======================



2.0 [ Barbarian Training]
To reach Waterfiends, you'll needed to have at least started the Otto Godblessed Barbarian training minigame.

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Completion of the first step towards firemaking is required to gain entry into the caverns:
This requires a bow (non ogre, crystal, or dark) and some logs (he specifies), and takes a few minuets to complete.
(Regular, oak, willow, and Yew trees are all easily found within walking distance of his house)

======================


3.0 [ Requirements ]
In order to effectively harm Waterfiends in mass quantity, you'll need certain stats and items.
Most of the equipment can be swapped out, what I'll be showcasing is for higher level players.

My stats:
Attack: 99
Strength: 99
Defense: 99
Hitpoints: 99
Prayer: 99
Magic: 98
Range: 94

minimum requirements:
Attack: 80+
Strength: 80+
Defense: 85+
Hitpoints: 85+
Prayer: 40+ (protect range)
Magic: 55+ (High lvl alch) - not required, but very useful
Range: 70+ (Karils/d'hides)

======================


4.0 [ Gear ]
Ok, this is where it can get pricey
I'm pretty well off myself, but I sympathise that not everyone can have what they want.
Similarly, this is where there can be a lot of variation

4.1 - Recommended gear for people under 68 summoning, or with lower melee stats:
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Helm: Helm of Neitiznot >> Berserker > Guthans
The Helm of Neitiznot gives +3 prayer, +3 strength, and +3 magic defense
Obviously use a slayer mask if you have waterfiends for a task [assigned in shilo village]

Cape: Skill cape of achievement (trim) > Fire > Skill > Obby > Legends > Easter
Skill (t) gives the extra +4 prayer, fire gives the extra +4 str

Ammy: Amulet of Fury > Sara/zammy/guthix Stole > Amulet of glory (1+)
The +15 magic defense from the fury makes a difference

Arrows: Keep open
Lots and lots of mithril arrows to collect

Weapon: 1h weapon or leave empty
only bring a 1h weapon if you plan to use it there, if you're fighting with a z spear or ss, leave it blank

Shield: Dragonfire = Antidragon
if you're using a one handed weapon, I'd advise a Df, the +10 magic bonus makes a difference, and it has +7 strength, however I would encourage borrowing a sara sword, zamorakian spear, or even a godsword over any one-handed weapon
an alternative is taking a dose of antifire potion before you leave for the trip

Body: Karils leathertop > Dragonhide body > Armadyl chestplate > Guthans body
Armadyl gives significant negatives towards melee accuracy, both Armadyl and Karils give high magic defense
if you're 95+ attack and you're not using an sgs for specs you might be better off with Armadyl

Legs: Karils leatherskirt > Dragonhide chaps > Armadyl skirt > Guthans skirt
Same as the Body

Gloves: RFD > D'hide > Klanks gauntlets
highest bonuses

Boots: Dragon > Rune > lesser
Defense and strength bonus

Ring: Berserker ring > Seer ring > ring of wealth
Str bonus on the berserker, mage defense on the seer

Killing weapon: Sara sword >> Zammy spear > D mace > Veracs flail > Guthans spear
Sara sword has an awesome crush attack, its very quick, and the special is unmatched by any other crush weapon.


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for a familiar, a void spinner, or fruit bat will suffice, you can use guthans in addition to or instead of a familiar

if you're having trouble healing quick enough with guthans, I would recommend healing on barbarian skeletons/spirits wandering the caverns, searching bones might cause a skeleton to appear, and they only attack with melee [however they can hit quite hard if you're unprepared when you search], just be careful of dragons if you intend to search these out in the cavern. [on the spot near the stairs, they're a lot easier to find, in the vast melee area I outline, they're south near the brutal greens]


4.2 - Recommendations for people using Bunyips

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(my sgs is for special attacks only)



Helm: Helm of Neitiznot >> Berserker > Dwarven
Obviously use a slayer mask if you have waterfiends for a task [assigned in shilo village]
The Helm of Neitiznot gives +3 prayer, +3 strength, and +3 magic defense
Berserker gives +3 strength
Dwarven gives +6 crush attack


Cape: Skill cape of achievement (trim) > Fire > Skill > Obby > Legends > Easter
Fire gives +4 strength and +2 prayer and +2 all defense, and +1 all attack (you don't rely on prayer so much this method)
Skill (t) gives the extra +4 prayer
Obby is just +9 magic and range
Legends is +7

Ammy: Amulet of Fury >> Amulet of glory (1+)
Fury for the good mix of Strength and Prayer, along with defense +15 and offense +10
Glory for the +10 all offense, the charge is for a teleport

Arrows: Keep open
Lots and lots of mithril arrows to collect

Weapon: Leave empty
Unless you're not bringing a 2h weapon, in which case wield that

Shield: Antidragon > Dragonfire
Antidragon is easy to drop, and less costly to drop also, unless you're using a 1h weapon, then use a Df if available
an alternative is taking a dose of antifire potion before you leave for the trip

Body: Karils leathertop > Armadyl chestplate > Dragonhide Body
If you're not using an sgs for specs then bring armadyl if you can afford it
I find it affects accuracy too much, so I use karils

Legs: Karils leatherskirt > Armadyl skirt > Dragonhide chaps
Same as the Body

Gloves: RFD > D'hide > Klanks gauntlets
highest bonuses

Boots: Dragon > Infinity boots > Rune > lesser
strength bonus mostly, infinity for the magic bonus

Ring: Berserker ring > Seer ring > ring of wealth
Str bonus on the berserker, mage defense on the seer

Killing weapon: Sara sword >> Zammy spear > D mace > Veracs flail > anything else with a crush
Sara sword has an awesome crush attack, its very quick

Weapon for Specs: Sara Godsword >> Sara sword >> > D Mace > DDS (no crush option)



4.3 - Method for those who choose to use Unicorns (88+ summoning)

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Congratulations, you reached 88 summoning and it's time to show it off.

The reason I dislike this method is because it's more expensive and wasteful.
It would've been fine if the raw food drops from waterfiends remained noted [like after the smoking kills and slayer update], however with them in their non-stackable form, you're stuck leaving them on the ground :(

(my sgs is for special attacks only)
(my zammy spear is because the sara sword is on the verge of a crash, which I don't feel like taking a part of experiencing)

Each unicorn lasts for 54 minuits, and once you're out of them, you're done for the most part; you'll be able to rack up a few kills on the side, but your source of hitpoints is entirely dependent on the healing aura scrolls (so don't forget these :p)


Helm: Helm of Neitiznot >> Berserker > Dwarven
The Helm of Neitiznot gives +3 prayer, +3 strength, and +3 magic defense
Obviously use a slayer mask if you have waterfiends for a task [assigned in shilo village]
Berserker gives +3 strength
Dwarven gives +6 crush attack


Cape: Skill cape of achievement (trim) > Fire > Skill > Obby > Legends > Easter
Fire gives +4 strength and +2 prayer and +2 all defense, and +1 all attack (you don't rely on prayer really at all compared to the guthans method, and slightly less than bunyips)
Skill (t) gives the extra +4 prayer
Obby is just +9 magic and range
Legends is +7

Ammy: Amulet of Fury >> Amulet of glory (1+)
Fury for the good mix of Strength and Prayer, along with defense +15 and offense +10
Glory for the +10 all offense, the charge is for a teleport

Arrows: Keep open
Lots and lots of mithril arrows / sapphire bolts to collect

Weapon: Leave empty
Unless you're not bringing a 2h weapon, in which case wield that

Shield: Antidragon > Dragonfire
Antidragon is easy to drop, and less costly to drop also, unless you're using a 1h weapon, then use a Df if available
an alternative is taking a dose of antifire potion before you leave for the trip

Body: Karils leathertop > Armadyl chestplate > Dragonhide Body
If you're not using an sgs for specs then bring armadyl if you can afford it [although, if you can afford it, chances are you could also afford an sgs, which is highly recommended]
I find it affects accuracy too much [-21 crush], so I use karils

Legs: Karils leatherskirt > Armadyl skirt > Dragonhide chaps
Same as the Body

Gloves: RFD > D'hide > Klanks gauntlets
highest bonuses

Boots: Dragon > Infinity boots > Rune > lesser
strength bonus mostly, infinity for the magic defense bonus

Ring: Berserker ring > Seer ring > ring of wealth
Str bonus on the berserker, mage defense on the seer
I use a wealth, from a lack of owning the other two anymore

Killing weapon: Sara sword >> Zammy spear > D mace > Veracs flail > anything else with a crush
Sara sword has an awesome crush attack, its as quick as a whip

Weapon for Specs: Sara Godsword >> Sara sword >> > D Mace > DDS (no crush option)



SGS Spec is awesome at fiends - if you can afford it, I'd highly recommend you take it, even if it means taking a zammy spear instead of a sara sword
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4.5 [ Bunyips ]

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Requirements:
68+ summoning
40+ cooking (80+ HIGHLY recommended, if you don't have 80+ it's worth a lot less)


Bunyips are probably one of the most useful summons in the game
Requiring level 68 summoning to use, and available via GE for 1800ish gp, they're readily available for use to a wide market
Buying them in the GE might take a while, but people are always selling, so you won't be without one for long

They last for 44 minutes and cost 7 points to summon, so for those of us 75+ summoning, we can use two without needing a potion
Of their abilities, they heal 8 hit points per minuet (2 every 15 seconds), and their scroll ability "swallow whole" lets you eat raw food as if it were cooked (assuming you have the cooking level to cook it)

At waterfiends, Bunyips are the most useful familiar, as if they were made for this spot.
You know all those raw food drops? sharks 4-6 and lobsters 4-10? This is where those pay off.

While using a Bunyip, often times you get a huge drop of food, and you can't use all of it, so it ends up rotting on the ground - that would be because you've forgotten the less used ability - turning raw fish into water runes. They stack, you should have some in your inventory already, so what have you to lose? Just use the piece of food on your bunyip and it will turn it into a random number of water runes

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Bunyips can also be used for Prayer conservation -- often you'll have food on you, your bunyips 8 hp per min healing will be keeping you at full hitpoints.
In situations like this, just stop praying for a while.

1.) It'll give you a chance to make room for other drops (or other food drops)
2.) You save prayer potions (useful more when your bunyip runs out, or when you're caught in a jam)

For it's healing ability, if you're bringing bunyips, it's recommended you not waste inventory space with guthans, and even less prayer pots would be advised (unless you have low defense or prayer)

======================


5.0 [ Methods / Recommendations ]
This is where methods differ, be it Number of prayer pots or shark, use of super restore, guthans / short trip.

What I bring is posted above ^^, but not everyone has that much money or the needed stats.

This is really where you find your balance: lower prayer - bring more prayer pots; lower defense - more shark.

You can also choose to not bring guthans at all and just do 4-5 prayer pots and the rest shark, or do only guthans and pray mage (+311 range defense vs +12 mage def) but it takes longer to get kills, and more attention must be devoted while using guthans.

I get down there with a games necklace to the barbarian assault minigame, and then use the bank box for the necklace.

67-
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68+
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from there I run south to the pond and jump in.

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Anyways, when you first go in, turn protect from magic on and equip your Anti-dragon shield or Df (or take a dose of antifire) as there are dragons the entire way there.

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either that or you die before actually reaching waterfiends.

Run to the south-west corner, there are like 14 spawns in a short distance of each other, and equipped your killing weapon (sara sword in my case).

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I pray range, as my magic defense bonus is like +140 or something crazy, so it doesn't hit very often with magic and it has no melee attack.

When using guthans, you won't want to wait as long as you might on other slayer tasks, they use two attacks, so usually when I fall below 60% HP I would start trying to heal.


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Again, if you're finding this troublesome, seek out an enraged barbarian spirit, or a barbarian skeleton which can only attack with melee, so you won't need to worry about magic or range attacks

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======================
6.0 [ Drops ]

I'm sure you're wondering, why would anyone do this?

well, apart from the Strength experience (50k+ an hour), a number of reasons.

Waterfiends have a very high charm drop rate, most of them being crimson.
Waterfiends drop mithril arrows and water runes in large quantity frequently.
Waterfiends drop water orbs and water staffs and battlestaffs.



None - 1.4%
Blue - 1.5 %
Green - 6.2 %
Gold - 8.8 %
Crimson - 82.1 %



Other drops of interest:
(With the new slayer update, drops have improved immensely)
Mithril ore (1-6) noted
Sapphire bolts (15)
Herb drops (2)
Vial of water
Various alchable mithril and adamant items
Water staffs
Water Battle staffs
Rune Med helm
Mithril arrows (90)
Water orb (5-9) noted
Coins
Charms
Shark (cooked)
Raw lobster (4-10)
Seaweed (14-29) (noted)
Ranarr seeds (1)
Snapdragon seeds (1)
Watermelon seeds (1-4)
Snape grass (20) (noted)
Uncut sapphire (2) (noted)
Raw shark (4-6)
Blood rune (4-11)
Clue scroll (level 3)
Mithril bar (2)
Gems
Death runes (10-19)
Dragon square left half


Total value after one trip:
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If you're unsure what to do with your charms, I might suggest
Rokyzz's Guide To 99 Summoning :)


======================

7.0 [ Frequently Asked Questions ]
Q: Do they have Tolerance?

A:
- Yes

Q: What is Tolerance?

A:
- When a monster stops being auto-aggressive towards you after 9-12 mins

Q: How long are your trips usually?

A:
- Depends on how many bunyips I bring

Q: How many crimson charms per trip do you leave with?

A:
- usually in the area of 350, but I've done over a thousand in one trip before :D

Q: Can you range/mage them?

A:
- I've yet to see a method that can keep up with melee's speed and drop rate

Q: Why do you have a dragon mace if you use the Sara Sword special attack?

A:

three reasons:
1.) If I use a zammy spear or v flail I might take the mace to use special attacks -- keep in mind not everyone owns a sara sword
2.) +5 prayer bonus while protecting magic from the brutal greens
3.) Inventory space (equipping d mace and Df) if I want to pick up something, or am about to leave - and still want to be able to attack

Q: Why not use a godsword?

A:
- They're slow, and don't hit as often as a crush weapon, they're mainly slash based, and if you hit a zero with a godsword, you've lost your advantage of power, whereas if you hit a zero with a sara sword, it's not that big of a deal. The same applies to when a waterfiend is low on hitpoints

======================


8.0 [ Credits ]
Name: Overvoltage - writing the guide
Site: Zybez - Hosting
Name: Yogosun - influencing interest in waterfiends
Name: Man_Whij_Me - Offering suggestions
Name: Abbysallorge - Adding to FAQ
Name: vegury - Adding to FAQ
Name: jason12512 - Correcting stats



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Waitress Fired Over Facebook Status

Ashley Johnson was unhappy with the way her shift at work went the other night, so she vented about it on her Facebook page – on her own time. The waitress, who worked at Brixx Pizza in Charlotte, N.C., stayed an hour past her shift to continue serving a table of guests who ended up spending three hours languishing in the restaurant. For her time and extra efforts, the young woman only received a five dollar tip from the table.






Ashley went home and posted on her Facebook page, which is set to private. Keep in mind that she was off the clock, and that she never mentioned the customers by name (or any other identifying factor). Her manager apparently decided to read her Facebook Wall, and didn’t like what he saw. The company fired the girl a couple of days later; she “violated a company policy banning workers from speaking disparagingly about customers and casting the restaurant in a bad light on a social network.”



                            The Uptown Charlotte Brixx location where Ashley Johnson received the $5 tip.


Public outcry over this is loud. There are hundreds of messages being left per hour on the Brixx Facebook Fan Page. People from all over the world are outraged that the company would fire an employee for invoking her right to express herself on her own personal time, in a semi-private place (and Facebook, as we’re discovering, is anything but private). The customers weren’t mentioned by name, nor were they identified in any way. Ms. Johnson simply expressed her displeasure over the situation, as any of us would.






I don’t pretend to know what the employment laws are in North Carolina, but I cannot believe that they extend to firing an employee over something they post on their personal social networking page during their personal (off-work) time. Her comment likely would not have harmed the company in any way. However, the manager’s decision to fire her just may lose them a bit of business. Many people are calling for boycotts, and word is spreading like wildfire. Perhaps the people higher-up at Brixx better take a closer look at who they have managing their restaurants, and the policies they have for dealing with employees who aren’t on the clock.






I can tell you that in the state of Washington, an employer can fire anybody for any reason (or without reason, for that matter). But when that dismissal is deemed wrongful by the terminated party, all hell could very well break loose and the business may find itself in the middle of a PR nightmare.






I’m not sure we have the full story, but maybe the moral to the story is… STOP SHARING THINGS YOU DON’T WANT THE REST OF THE WORLD TO DISCOVER.


Please note that this article was taken from chris.pirillo.com and this article belongs to them.

Naruto Shippuden Opening 3: Blue Bird (Piano)